Electrovibration Modeling Analysis

Archive ouverte : Communication dans un congrès

Vezzoli, Eric | Amberg, Michel | Giraud, Frédéric | Lemaire-Semail, Betty

Edité par HAL CCSD

International audience. Electrostatic attraction may be used to modulate the apparent friction coefficient between two surfaces. Applied to the human finger and a polarized interface, the principle can modify the user perception of the interface surface. In this paper, the different steps towards the modeling of the electrovibration phenomenon are developed. An investigation on the current modeling will be carried out, with a focus on the temporal evolution and frequency dependence of the stimulus. Thus, an improvement of the modeling will be proposed to take into account this major effect, and then, it will be checked with an experimental setup and compared with literature results. The last few years have seen an increasing interest for haptic stimulation and simulation. Different technologies are available to provide a tactile feedback to a user by modifying his perception of a surface. In particular, it is possible to control the friction between a surface and a finger thanks to squeeze film effect or to electrovibra-tion. This study is focused on the electrovibration effect: the modulation of the perceived friction coefficient due to the induced electrostatic force between a finger and a high voltage supplied plate [1]. The effect is known since the mid fifties [2], but the interest has raised only recently. Firstly, spatial division of electrode was developed to provide precise and complex stimulus pattern of conductive pads, but this solution suffered from its complexity and turned out difficult to apply [5]. Recently, electrovi-bration took advantage of technological improvements of fingertip's position sensor based on optical or resistive solutions. The possibility to track precisely the position of the finger leads to fine gratings simulation thanks to spatial-stimulus relation. With spatio-temporal transformation, the stimulator itself becomes easier to manufacture and it becomes possible to produce tactile feedback on transparent surfaces [1] or merge it with another tactile stimulation technique [3]. If the efficiency of the process to provide successful tactile feedback is clear, the physical modeling of the phenomenon involving the finger is not yet satisfactory. The

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